By Steve Giddins
Popular chess writer Steve Giddins provides one hundred and one principles which are very important to profitable endgame play. via soaking up and knowing those thoughts and strategies, you'll make sure that you'll spot them after they are attainable on your personal video games. this can be an awesome ebook to learn with out utilizing a chess set, because the considerable diagrams advisor you thru the research and illustrate the most important issues. all kinds of endings are lined, together with either uncomplicated technical occasions and extra advanced strategic battles. the guidelines contain either pithy principles of thumb and basic considering equipment. The examples are drawn from a huge number of assets and according to Giddins's stories as a participant, trainer and pupil.
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Extra info for 101 Chess Endgame Tips
You PulI rt out and stare at it. By some unknown Power it Producesa shaft of light that makes it look like a sword You slice through the branchesand stumble out of the magrcwoods. Turn to 392. 49 They grab you and one of them holds a strange round mirror up to your face The Goblin looks at you. 'No, not of noble birth. Let's see. ' A largebookisbrought and he flicks through it very deliberately. You notice that it is full of drawrngs of Kint Elidor's kni8hts, squires and nobles. You also see representationsof the twelve Wizards.
You find that it opens easily. Turn to 229 72-71 points to you and severalothets, 'Come with me, scum. ' He rides round thc 8rouP, hurling abuseandthen points to a towerin the distanccand tellsyou to get there sharpish,'or I'll haveyourguts forgauntlets'. Do you chooseto slinkoffandhidein one olthebushes(turn to41)or do you continue with the Iroup (turn to 386)? uareUnlucky, the flamesare just too much for you. You perish and so do your hoPesof the quest. If you are Lucky (deduct I SKILL Point and 4 points from your srAM r NA), you manageto breakout of the conflagrationand hurlyourself into the stream.
J. 148 You stand there not saying anything. The Captain silsdown onan uptumed stumpand tries toput his boot back on. 'All ri8ht, you two. ' The two soldiers draw swords and attack. Fight eachin turn. SKILL FiTStKNUCLER S e c o n d K NUCL E R a46 You make your way along the steps when sud_ denly, a Marsh Fiend,a creaturecoveredin lhick mud with a row of curved horns down its back and \hdrp thin cldwson its fingers,leaps \traightout of rne swampdnd stand\in front of you, reachingout ror your throat, MAR SH FIEN D sK rLLT srA MrN A 1 (r lf you survive, you suspectthat other similar crea fures are waiting on this path, so you decide to retraceyour stepsand take th€ other path.