By John Butterfield, David Honigmann, Philip Parker, Daniel Woods
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Additional info for At the Court of King Minos (Puffin Adventure Gamebooks)
In our game we actually use a PSD of our player with different types of weapons. You can find this additional file, along with the sprites for our zombie, in the psds directory if you also want to test the sprite sheet creation script on those files too. I have already gone ahead and created the final sprite sheets for the player and zombie in the media directory we will use for our game. Congratulations, you have just created one of the most important tools for speeding up your sprite creation.
2, [0,1] ); }, Here, we are going to determine the beginning x velocity based on a flip parameter that will be passed in via the settings object. Just like with our bullet, when the player fires the grenade we will set the player’s own flip value into a property of the settings object so that we know what direction to fire the grenade. It’s also incredibly important that we get the start x,y position offset correct. Since the grenade can collide with the player, we wouldn’t want it to fire the weapon and instantly blow up.
At this point, the monsters will die after a few shots. If you change the monsters’ life property to something lower, it will take less shots to kill them. This is because on every collision the bullet detects with an enemy, it calls receivedDamage() and passes in 3 as the value. Likewise, you can make the bullets stronger by changing the amount of damage they apply. Right now, our gun is kind of boring. Let’s add another weapon to the mix and see what happens. Add Multiple Weapons So, we built a basic gun that fires bullets, but what about adding something a little more exciting?