By Rüdeger Baumann (auth.), Thomas S. Hansen, Donald Kahn (eds.)
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Additional resources for BASIC Game Plans: Computer Games and Puzzles Programmed in BASIC
Complete the program Card Shark's Memory by adding the rules of play and a display of the game's final outcome showing the cards after the last move. 9. In Card Shark's Memory the playing area can move around on the screen. Create an immovable playing area. 40 10. Expand Card Shark's Memory so that several players can play. 11. Change the random law governing the road contours in Driver's Ed so it is possible to have longer straight stretches and curves. 12. The computer shall randomly generate a number N of letters and present these to the player to memorize.
22 Dialogue: Current number string: Repeat the string: 4 Current number string: Repeat the string: 4 7 Current number string: Repeat the string: 4 7 Sorry, that's wrong! The correct string is: 4 4 7 4 7 1 2 4 7 1 The process looks like this: NUMBER SENSOR REPEAT Simultaneously generate and store random numbers Display the previous number sequence Enter the number sequence of the player UNTIL wrong number entered END REPEAT In the first part of the program that follows, a whole number is generated at random (line 240) and entered into a table.
This is what a round looks like when simulated on the computer: It is Tom's turn. What cards are you turning over? 1 2 3 4 5 6 7 8 9 10 11 12 1 X X X X X X X X X 2 X X X X X X X X X X X X 3 X X X X X X X X X X X X 4 X X X X X FIRST CARD? 1,2 SECOND CARD? 4,7 1 2 3 4 5 X X X X X X X 6 7 8 9 10 11 12 1 X 6. X X X X X X X X X X 2 X X X X X X X X X X X X 3 X X X X X X X X X X X X X 4 X X Very Good! "; 00265 PRINT "WHAT CARDS DID YOU TURN OVER? 00270 o LET X = 0 : LET Y = 0 : LET I = 0 : LET V 00280 00290 GOSUB 1100 REM DISPLAY FIELD OF PLAY 00300 GOSUB 960 REM ENTER CARDS 00310 GOSUB 1100 REM DISPLAY FIELD OF PLAY 00320 GOSUB 1300 REM TEST FOR IDENTICAL CARDS 00330 00340 FOR W = 1 TO 1500 : NEXT W : REM WAITING LOOP 00350 00360 00370 IF T$ <> "MATCH" THEN LET S = 1-S : GOTO 250 00380 00390 NEXT C 00400 END 00410 00420 00430 REM *** END OF MAIN PROGRAM ************************** 00440 00450 00460 REM +++ SUBROUTINE RULES OF PLAY +++++++++++++++++++++ 00470 PRINT 00480 00490 PRINT "WOULD YOU LIKE TO SEE THE GAME RULES?